/** * 监听页面内值的变化,主要用于动态开关swipe-action * @param {Object} newValue * @param {Object} oldValue * @param {Object} ownerInstance * @param {Object} instance */ function sizeReady(newValue, oldValue, ownerInstance, instance) { var state = instance.getState() state.position = JSON.parse(newValue) if (!state.position || state.position.length === 0) return var show = state.position[0].show state.left = state.left || state.position[0].left; // 通过用户变量,开启或关闭 if (show) { openState(true, instance, ownerInstance) } else { openState(false, instance, ownerInstance) } } /** * 开始触摸操作 * @param {Object} e * @param {Object} ins */ function touchstart(e, ins) { var instance = e.instance; var state = instance.getState(); var pageX = e.touches[0].pageX; // 开始触摸时移除动画类 instance.removeClass('ani'); var owner = ins.selectAllComponents('.button-hock') for (var i = 0; i < owner.length; i++) { owner[i].removeClass('ani'); } // state.position = JSON.parse(instance.getDataset().position); state.left = state.left || state.position[0].left; // 获取最终按钮组的宽度 state.width = pageX - state.left; ins.callMethod('closeSwipe') } /** * 开始滑动操作 * @param {Object} e * @param {Object} ownerInstance */ function touchmove(e, ownerInstance) { var instance = e.instance; var disabled = instance.getDataset().disabled var state = instance.getState() // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复 disabled = (typeof(disabled) === 'string' ? JSON.parse(disabled) : disabled) || false; if (disabled) return var pageX = e.touches[0].pageX; move(pageX - state.width, instance, ownerInstance) } /** * 结束触摸操作 * @param {Object} e * @param {Object} ownerInstance */ function touchend(e, ownerInstance) { var instance = e.instance; var disabled = instance.getDataset().disabled var state = instance.getState() // fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复 disabled = (typeof(disabled) === 'string' ? JSON.parse(disabled) : disabled) || false; if (disabled) return // 滑动过程中触摸结束,通过阙值判断是开启还是关闭 // fixed by mehaotian 定时器解决点击按钮,touchend 触发比 click 事件时机早的问题 ,主要是 ios13 moveDirection(state.left, -40, instance, ownerInstance) } /** * 设置移动距离 * @param {Object} value * @param {Object} instance * @param {Object} ownerInstance */ function move(value, instance, ownerInstance) { var state = instance.getState() // 获取可滑动范围 var x = Math.max(-state.position[1].width, Math.min((value), 0)); state.left = x; instance.setStyle({ transform: 'translateX(' + x + 'px)', '-webkit-transform': 'translateX(' + x + 'px)' }) // 折叠按钮动画 buttonFold(x, instance, ownerInstance) } /** * 移动方向判断 * @param {Object} left * @param {Object} value * @param {Object} ownerInstance * @param {Object} ins */ function moveDirection(left, value, ins, ownerInstance) { var state = ins.getState() var position = state.position var isopen = state.isopen if (!position[1].width) { openState(false, ins, ownerInstance) return } // 如果已经是打开状态,进行判断是否关闭,还是保留打开状态 if (isopen) { if (-left <= position[1].width) { openState(false, ins, ownerInstance) } else { openState(true, ins, ownerInstance) } return } // 如果是关闭状态,进行判断是否打开,还是保留关闭状态 if (left <= value) { openState(true, ins, ownerInstance) } else { openState(false, ins, ownerInstance) } } /** * 设置按钮移动距离 * @param {Object} value * @param {Object} instance * @param {Object} ownerInstance */ function buttonFold(value, instance, ownerInstance) { var ins = ownerInstance.selectAllComponents('.button-hock'); var state = instance.getState(); var position = state.position; var arr = []; var w = 0; for (var i = 0; i < ins.length; i++) { if (!ins[i].getDataset().button) return var btnData = JSON.parse(ins[i].getDataset().button) // fix by mehaotian TODO 在 app-vue 中,字符串转对象,需要转两次,这里先这么兼容 if (typeof(btnData) === 'string') { btnData = JSON.parse(btnData) } var button = btnData[i] && btnData[i].width || 0 w += button arr.push(-w) // 动态计算按钮组每个按钮的折叠动画移动距离 var distance = arr[i - 1] + value * (arr[i - 1] / position[1].width) if (i != 0) { ins[i].setStyle({ transform: 'translateX(' + distance + 'px)', }) } } } /** * 开启状态 * @param {Boolean} type * @param {Object} ins * @param {Object} ownerInstance */ function openState(type, ins, ownerInstance) { var state = ins.getState() var position = state.position if (state.isopen === undefined) { state.isopen = false } // 只有状态有改变才会通知页面改变状态 if (state.isopen !== type) { // 通知页面,已经打开 ownerInstance.callMethod('change', { open: type }) } // 设置打开和移动状态 state.isopen = type // 添加动画类 ins.addClass('ani'); var owner = ownerInstance.selectAllComponents('.button-hock') for (var i = 0; i < owner.length; i++) { owner[i].addClass('ani'); } // 设置最终移动位置 move(type ? -position[1].width : 0, ins, ownerInstance) } module.exports = { sizeReady: sizeReady, touchstart: touchstart, touchmove: touchmove, touchend: touchend }